Games, games, and Vincent

Super Metroid's teachings

2017-01-10 — Vincent Leeuw

If you're making a game that breaks from convention, set that expectation early and show the player — force them to understand — through level design how yours …

Samurai Warriors 4 (PS4)

Samurai Warriors 4 (PS4)

2016-12-20 — Vincent Leeuw

For many years people have watched Koei’s Warriors/Musou series of games and collectively shook their heads at it. So how could Samurai Warriors 4 possibly be …

Are nerds the problem?

Are nerds the problem?

2016-11-20 — Vincent Leeuw

Well, this is awkward. Most core gamers know of the Gamergate group, its ties to the alt-right and the sheer indecency and awkwardness it brings along. But …

You were there

You were there

2016-11-20 — Vincent Leeuw

Truly a piece of art. Ordered through Cook & Becker.

Xbox-as-a-Service VS. muddled PlayStation messaging

Xbox-as-a-Service VS. muddled PlayStation messaging

2016-09-26 — Vincent Leeuw

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed …

Why did design cross the flat road?

Why did design cross the flat road?

2016-08-31 — Vincent Leeuw

Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …

“They told me I could be anything in VR, so I became myself”

“They told me I could be anything in VR, so I became myself”

2016-08-18 — Vincent Leeuw

Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …