Games, games, and Vincent
Super Metroid's teachings
If you're making a game that breaks from convention, set that expectation early and show the player — force them to understand — through level design how yours …
Samurai Warriors 4 (PS4)
For many years people have watched Koei’s Warriors/Musou series of games and collectively shook their heads at it. So how could Samurai Warriors 4 possibly be …
Are nerds the problem?
Well, this is awkward. Most core gamers know of the Gamergate group, its ties to the alt-right and the sheer indecency and awkwardness it brings along. But …
Xbox-as-a-Service VS. muddled PlayStation messaging
After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed …
Why did design cross the flat road?
Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …
“They told me I could be anything in VR, so I became myself”
Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …