2014-01-28 — Vincent Leeuw

S.

Time to “experience” a book.

2014-04-16 — Vincent Leeuw

The true value of Assassin’s Creed

Assassin’s Creed is not a good game. I know this and I accept this. Infamous is not a good game. I know this, yet I want to get into a discussion with anyone …

2014-06-08 — Vincent Leeuw

Stick It to the Man (PS4)

There is an exact moment when Stick It to the Man (PS4) becomes a great game instead of merely staying a good one. Without spoiling too much, the moment …

2014-06-10 — Vincent Leeuw

No Man's Sky and Zelda tease freedom

The first trailer of No Man's Sky was already tempting. A lush planetary environment and a quick traversal from surface to outer space in your personal …

2014-07-21 — Vincent Leeuw

Destiny beta musings

Destiny never had its pedigree work for me. Back at the start of the century, Halo: Combat Evolved was a first-person shooter that finally had sensible …

2014-08-06 — Vincent Leeuw

Muramasa Rebirth (PSV)

Often when talking about games that are not so good, the following line is uttered: "It's such a repetitive game…" I've even used this phrase and its ilk …

2014-08-22 — Vincent Leeuw

The frightening future of virtual reality

A few weeks ago I attended the first Dutch VR Meetup at the Rockstart-headquarters in Amsterdam. As the name indicates, the meetup was completely focused on …

2015-04-06 — Vincent Leeuw

Axiom Verge (PS4)

Axiom Verge has been released for PS4 and with it, metroidvania is suddenly one of the most talked about genres. Still, it's not just praise that Axiom Verge …

2015-05-17 — Vincent Leeuw

Curious

Maybe a bird feeder?

2015-05-23 — Vincent Leeuw

Hold on

First-person view.

2015-09-30 — Vincent Leeuw

Improv in the 'Lab

I’ve seen BoJack Horseman. Both seasons. So the idea of doing improv theatre was... a bit awkward. Still, I’ve played enough Dungeons & Dragons to know …

2016-01-01 — Vincent Leeuw

Child of Eden (PS3)

Back when motion controls were something new for video game consoles, Tetsuya Mizuguchi announced Child of Eden for Xbox 360 with Kinect support. It was …

2016-03-19 — Vincent Leeuw

When Nintendo stopped talking to its players

When Metroid Prime was released it was heralded as something of a miracle. So many years after Super Metroid, nobody thought Nintendo would release another …

Gamification? Use 20 card game learnings instead 2016-05-05 — Vincent Leeuw

Gamification? Use 20 card game learnings instead

Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectable card game. To me …

2016-07-23 — Vincent Leeuw

Ingress VS. Pokémon Go: Location Monsters

Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokémon Go in the Netherlands to try it. Yet, …

2016-08-18 — Vincent Leeuw

“They told me I could be anything in VR, so I became myself”

Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …

2016-08-31 — Vincent Leeuw

Why did design cross the flat road?

Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …

2016-09-26 — Vincent Leeuw

Xbox-as-a-Service VS. muddled PlayStation messaging

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed …

2016-11-20 — Vincent Leeuw

Are nerds the problem?

Well, this is awkward. Most core gamers know of the Gamergate group, its ties to the alt-right and the sheer indecency and awkwardness it brings along. But …

2016-11-20 — Vincent Leeuw

You were there

Truly a piece of art. Ordered through Cook & Becker.

2016-12-20 — Vincent Leeuw

Samurai Warriors 4 (PS4)

For many years people have watched Koei’s Warriors/Musou series of games and collectively shook their heads at it. So how could Samurai Warriors 4 possibly be …

Super Metroid's teachings 2017-01-10 — Vincent Leeuw

Super Metroid's teachings

If you're making a game that breaks from convention, set that expectation early and show the player — force them to understand — through level design how yours …

2017-01-24 — Vincent Leeuw

Nioh (PS4)

It has taken a suspiciously long time before anyone attempted to emulate the success of Demon’s Souls and its offspring the Dark Souls series. Only two years …

2017-03-06 — Vincent Leeuw

Axiom Verge, looking back

It was some time ago that I claimed Axiom Verge to be Metroid 5. It wasn't until this weekend that my brain finally accepted it as a new 'home'. It's something …